06_path_reg.png
The MapMaker
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Dijkstra's Algorithm
  Once I was able to get from A to B, I began to work on including multiple selections in the second iteration of the project. 
  My approach was to use the Dijkstra algorithm from prototype 1 to calculate paths between all possible point of interest (POI) permutations.
  I then looked at each path as a single edge by adding up the length of all the path edges.
  This allowed me to create a subgraph of POIs and their edges, which I could then use to find the best path among all possible paths.
  I needed to find an algorithm to calculate a    Hamiltonian Path    within my subgraph. Unlike Dijkstra, which requires a start and an end point to work, an ideal algorithm for this step would take a start point and find the most optimal
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